calling SDL_CreateWindow(..., flags=SDL_WINDOW_OPENGL): this will ultimately lead to an "indirect call to null". I have a working patch for SDL2 (Note: in SDL3, the handling of EGL/emscripten was ...
What the above hint does is prevent SDL from using the default driver, from NVidia for AMD, so it would use the GL Driver of ANGLE. Based on the name of variable--gl_config.driver_loaded--I think the ...
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