new Tut.R.Source('shader.vert', "assets/t8/shader.vert", Tut.R.TYPE.TEXT), new Tut.R.Source('shader.frag', "assets/t8/shader.frag", Tut.R.TYPE.TEXT), new Tut.R.Source ...
It consists of a 3D model created using Blender 2.8, imported to a C++ program and rendered using OpenGL 4+. It's a simulation of a 3D first person shooter with some basic shading and a minimap ...
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