Intel demonstrated the capabilities of the Vulkan API at the recent SIGGRAPH 2015 event. This weekend it made a video available featuring its Stardust graphics demo running on a Windows machine ...
Today is the release of the Vulkan API 1.3 specification update and The Khronos Group has put up a press release going over the changes. A vital API for the future of Linux gaming and the Steam Deck ...
The time’s are a-changing, and the graphics technology games have used for decades are changing right along. Khronos Group is throwing out nearly 25 years of OpenGL and starting fresh with a powerful ...
Khronos Group, the company behind the Vulkan application programming interface (API), announced today that it now supports ray tracing, the buzzword friendly feature Nvidia pushed and console makers ...
“Game” and “Configuration” are two words that are heard together almost too frequently together. Whenever an intriguing new game or the next big instalment of a popular game is announced, the first ...
In a press release which announced OpenCL 2.2 and SPIR-V 1.2 finalized specifications, Khronos Group hinted that it might merge OpenCL with Vulkan API in the future. While the original press release ...
Rainbow Six Siege is getting Vulkan API support in the upcoming Y4S4.3 Mid-Season patch. Vulkan API was first tested in TTS Servers back in November, but was later removed due to performance issues ...
The latest v2.3.3663 update for Futuremark's 3DMark benchmarking utility includes several improvements, bug and compatibility fixes but, more importantly, adds Vulkan support to the API Overhead ...
Recently, you may have noticed an ever-present flow of stories surrounding OpenGL and OpenGL ES successor Vulkan, a new low-level API from non-profit consortium the Kronos Group. Most notably, we ...
This project is a thin layer on top of native Vulkan, built with simplicity and performance in mind. Native memory for Vulkan gets constructed entirely within JavaScript to reduce trampolining ...
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