Abstract: The game of a racing car is one of the simulation games that require Non-Playable Character (NPC) as the opponent's choice of play when a player wants to play on his own. In a race car game, ...
This project combines a classic Snake game with a demonstration of JPS4—a powerful pathfinding algorithm designed for efficient navigation in 4-connected grid environments. In addition to the game, a ...
Pathfinding algorithm addresses the problem of finding the shortest path from source to destination and avoiding obstacles. One of the greatest challenges in the design of realistic Artificial ...
This paper presents an improved pathfinding system designed for Unreal Engine 5 (UE5) to replace its built-in NavMeshBoundsVolume functionality. The optimization involves constructing the map using an ...