Microsoft may be promising 32-bit color support in its upcoming Mango update for Windows Phone 7, but some users already had sufficient chromatic depth -- at least until they unknowingly traded it for ...
I just built my comp about a month ago and for some reson neither of my UT-engined games will run in 32-bit color. They did on my previous system(a Micron pII-300) using the same video card on Win Me.
For 2D there's no negative to having 32 bit colour. Always use it unless you're testing certain games which rely on the desktop bit depth and you need to run them in 16 bit mode.<P>For 3D the ...
pal-ddraw is a wrapper of DirectDraw (ddraw.dll), which is used by many games and programs to render 2D graphics. pal-ddraw can emulate all color depths of DirectDraw ...
Using the CBcmFrameBuffer object and setting the color depth (and resolution?) to 32 bit on RPI5. It seems to quietly, without errors fall back to 16 bit. Initialize ...